Sprite Name | File | Image Size |
---|---|---|
spr_chip_move_up | chipmunk_move_up.png | 200 x 40 |
spr_chip_move_down | chipmunk_move_down.png | 160 x 40 |
spr_chip_move_left | chipmunk_move_left.png | 160 x 40 |
spr_chip_move_right | chipmunk_move_right.png | 160 x 40 |
spr_chip_stand_front | chipmunk_stand_front.png | 40 x 40 |
spr_chip_stand_back | chipmunk_stand_back.png | 40 x 40 |
spr_fence | fence.png | 40 x 40 |
Object Title | Object Sprite |
---|---|
obj_chip_move_up | spr_chip_move_up |
obj_chip_move_down | spr_chip_move_down |
obj_chip_move_left | spr_chip_move_left |
obj_chip_move_right | spr_chip_move_right |
obj_chip_stand_front | spr_chip_stand_front |
obj_chip_stand_back | spr_chip_stand_back |
obj_fence | spr_fence |
Solid = checked > OK
Parent = obj_fence
Actions | Screen capture |
---|---|
Add Event > Key Press > Left | ![]() |
Control tab > Check Grid ![]() |
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Control tab > Exit Event ![]() |
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Control tab > Check Object ![]() |
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Control tab > Start block ![]() |
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Move tab > Move Fixed ![]() |
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Main1 tab > Change Sprite ![]() |
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Control tab > End Block ![]() |
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Control tab > Else ![]() |
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Control tab > Start Block ![]() |
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Move tab > Move Fixed ![]() |
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Main1 tab > Change Sprite ![]() |
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Control tab > End Block ![]() |
Actions | Screen Capture |
---|---|
Add Event > Key Press > Right | ![]() |
Control tab > Check Grid ![]() |
|
Control tab > Exit Event ![]() |
|
Control tab > Check Object ![]() |
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Control tab > Start block ![]() |
|
Move tab > Move Fixed ![]() |
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Main1 tab > Change Sprite ![]() |
![]() |
Control tab > End Block ![]() |
|
Control tab > Else ![]() |
|
Control tab > Start Block ![]() |
|
Move tab > Move Fixed ![]() |
|
Main1 tab > Change Sprite ![]() |
|
Control tab > End Block ![]() |
Actions | Screen Capture |
---|---|
Add Event > Key Press > Up | ![]() |
Control tab > Check Grid ![]() |
|
Control tab > Exit Event ![]() |
|
Control tab > Check Object Note: Y increases as you move down the screen. As we are moving up screen Y will decrease. |
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Control tab > Start block ![]() |
|
Move tab > Move Fixed ![]() |
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Main1 tab > Change Sprite ![]() |
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Control tab > End Block ![]() |
|
Control tab > Else ![]() |
|
Control tab > Start Block ![]() |
|
Move tab > Move Fixed ![]() |
|
Main1 tab > Change Sprite ![]() |
|
Control tab > End Block ![]() |
Actions | Screen Capture |
---|---|
Add Event > Key Press > Down | ![]() |
Control tab > Check Grid ![]() |
|
Control tab > Exit Event ![]() |
|
Control tab > Check Object Note: Y increases as you move down the screen. |
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Control tab > Start block ![]() |
|
Move tab > Move Fixed ![]() |
![]() |
Main1 tab > Change Sprite ![]() |
![]() |
Control tab > End Block ![]() |
|
Control tab > Else ![]() |
|
Control tab > Start Block ![]() |
|
Move tab > Move Fixed ![]() |
|
Main1 tab > Change Sprite ![]() |
|
Control tab > End Block ![]() |
This is a good place to test the movement of your chipmunk.
Open Room room_level_one & insert one obj_chip_stand_front.
Save & exit room_level_one
Save your GameMaker files
Run Game