The player will control one chipmunk (chip)
Chip moving up (200 x 40), down (160 x 40), right (160 x 40), left (160 x 40)
Chip colliding with hazards (160 x 40)
Chip standing front (40 x 40) back (40 x 40)
Chip jumping up, down, right, left //dropped this item
Each hazard will move horizontally on screen (left or right). So each image has at minimum two sprites for moving right & left.
Nice kitty cat.
A couple of varieties to include the big scary ones and even include a cute small doggie with “yip yip” sound.
Bird will be a fast moving object which will include one or two birds of prey, like hawk or eagle.
Only used if we have night backgrounds & is equivalent to birds on night maps.
Just for fun. A kid next door accidently kicked a ball in yard.
Slow moving, long, slimy and scaly.
Foxes are a cute, fast, and smaller version of dogs.
Fast moving with flashing lights & sounds.
Fast moving with flashing lights & sounds.
Slow moving.
Yes, all the trimmings.
Coupes are my generic category of cars with different color models.
Fast moving with flashing lights & sounds.
Slow.
Choppers are slower with super bikes being fast.
Slow.
Very slow.
Very fast.
Slow
The player must collect the objectives before winter comes so enough food is there to last through winter. Each level will require a set number of objectives before moving to next level. Objectives are on top of screen & drop from off screen from a “magical” source.
Peanut, walnut, almond, & cashew.
Cherry, strawberry, &blueberry.
Plain old corn kernel or on cobb?
Chipmunk bonuses give extra points or time. These are like hazards that come from off screen, move horizontally only. Collision with bonuses gives player bonus points or extra time.
Slow moving, long, and slimy!
Range from slow (beetle), medium (ants) to fast (bees) moving & all of them are small. Any insect will do & a bonus will be assigned to each one based on speed and size.
Backgrounds will form foundation for all levels. Cartoonish/cute design is preferred. All yards are top down view. Starting point is “hole” of burrow & appears middle of background along bottom. An area of space along the top should be left for the display scores, lives, bonuses, etc.
Size of all backgrounds will be 1920 x 1080.
Looks like a back yard with bottom of map being the back of a house with patio. Sides and top are fenced to form a “barrier”.
Same as back yard day except the lighting is equivalent to a full moon night.
Looks like a front yard with bottom of map being the front of house with sidewalk, front porch, driveway, and residential street.
Same as front yard day except the lighting is equivalent to a full moon night.
Similar to front yard but this house is on a busy street with two lanes both ways.
Same as front yard two lanes except the lighting is equivalent to a full moon night.
The chipmunk movement, hazard moving, hazard collision, objective dropping, objective collision, bonus moving, bonus collision, and chipmunk dropping off objective at home. I’m not a big fan of background music for this type of game if we get enough sounds I think it’ll sound good.