360 degrees in a circle
2 PI = 360 degrees = 6.283185307179586 radians.
PI = 180 degrees = 3.141592653589793 radians.
and PI / 2 = 90 degrees = 1.5707963267948966 radians.
0 degrees = 0 radians.
Flash’s rotation property uses degrees
Math trig functions use radians
In Flash use Math.PI for "pi" value. Math.PI is a mathematical constant for the ratio of the circumference of a circle to its diameter, expressed as pi, with a value of 3.141592653589793.
radians = degrees * Math.PI / 180
degrees = radians * 180 / Math.PI
trace("Math.PI = ", Math.PI); trace("360 degrees = ", 360 * Math.PI / 180, " radians."); trace("180 degrees = ", 180 * Math.PI / 180, " radians."); trace("90 degrees = ", 90 * Math.PI / 180, " radians."); trace("0 degrees = ", 0 * Math.PI / 180, " radians.");
Math.PI = 3.141592653589793 360 degrees = 6.283185307179586 radians. 180 degrees = 3.141592653589793 radians. 90 degrees = 1.5707963267948966 radians. 0 degrees = 0 radians.
var angle:Number = 45;
var radians:Number = angle * Math.PI/180;
trace (Math.sin(radians));
var input:Number = .707;
trace(Math.asin(input) * 180 / Math.PI);
Definitions
Sine
sin(angle) = y / c (c = hypotenuse)
Cosine
cos(angle) = x / c (c = hypotenuse)