//****************************************************************************
// Calculate Euclidean distance using Cartesian version of Pythagorean theorem
//****************************************************************************
//
//******************
//Single line method
//******************
//
// gamePiece1 & 2 are setup
//
// Calculate x & y difference between points then square each
// to get distance between two points on a line.
// Add them together & determine square root for Euclidean distance
//
//****************
//distanceAmount = Math.sqrt(Math.pow(gamePiece1.x - gamePiece2.x,2) + Math.pow(gamePiece2.y - gamePiece2.y,2));
//****************
//
//
//****************************************************************************
// Calculate Euclidean distance using Cartesian version of Pythagorean theorem
//****************************************************************************
//
//******************
//Three line line method
//******************
//
// Setup variables for three line method:
// var xDiff:int;
// var yDiff:int;
// var distanceAmount:int;
//
// Calculate x & y difference between points.
// Square the x & y difference then determine square root for Euclidean distance
//
//****************
//xDiff = dotOne.x - dotTwo.x;
//yDiff = dotOne.y - dotTwo.y; 
//distanceAmount = Math.sqrt(Math.pow(xDiff,2) + Math.pow(yDiff,2));
//****************
//
//*****************************************************
// Calculate Euclidean distance using distance() method
//*****************************************************
// 
// distance() method returns the distance between two points, pt1 and pt2.
//
// Create two points equal to location of gamePiece 1 & 2
// Populate distance() method with two points to get distance between them
//
//****************
//var point1 = new Point(gamePiece1.x,gamePiece1.y);
//var point2 = new Point(gamePiece2.x,gamePiece2.y);
//distanceAmount = Point.distance(point1,point2);
//****************
//
//used math round when input into text field. This retains the original distanceAmount in case I need it elsewhere
//
//********************
//distanceValue.text = String(Math.round(distanceAmount)) + " pixels";
//********************
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